Posted : 7 Years ago

  1. Update v1.2:
  2. Features
  3. - Added Hotjoin for smoother multiplayer experience.
  4. - Added Resyncronization option for the host if the game decides to go out of sync.
  5. - Added custom difficulty settings
  6.  
  7. AI
  8. - Added abort to AI strategy that made germany down-prioritize navy
  9. - Romania now has a chance of refusing soviet demands on Bessarabia if in a faction
  10. - Japan AI now has semi sanity triggers before starting new wars via focus
  11. - Added AI weights for election events. Should stop nations from always moving towards fascism or communism over time
  12. - Added AI chance to prevent France turning communist during first election in a historical play through
  13. - Lithuania may now reject German demands for Memel if Germany is losing a war when demanding it
  14. - Various front balancing to improve situations like countering invasions, not piling everything in Africa, overassigning to straits etc
  15. - AI is now able to remove factories and build nuclear power plants in stead. Also made the AI better at reasearching nuclear tech. Watch out, the nukes are coming!
  16. - Fixed a bug that made the AI unable to properly reorganize volunteer troops
  17. - Various changes and bug fixes to template design AI, making it better at creating new ones as well as designing according to target templates
  18. - Improved (read "fixed") match score calculation for AI template design
  19. - Added a minimum target template match to avoid AI moving on to worse templates too early
  20. - AI now evaluates current deployment lines to see if they should be replaced by newer templates
  21. - Made AI much faster at replacing templates for units in the field. Will primarily impact large nations. Seriously, it was WAY too careful about this before
  22. - Improved AI nuke targeting
  23. - Units is no longer make arbitrarily long port rushes. This should reduce the number of map snakes significantly
  24. - AI is now be better at noticing when they are about to get cut off from the front and react to it
  25. - Germany is not backing down from declaring war on tiny Luxemburg just because it is so tiny that it does not prepare a full on invasion
  26. - AI can now cancel unit production if they are struggling with supporting their units in the field
  27. - Made AI better at balancing multi type production
  28. - Made sure AI does not retreat willy nilly from a valuable VP
  29. - Made AI a bit more cautious/clever when deciding on plan activation for undermanned fronts
  30. - Now AI actually turns on naval defence when it is threatened by an ongoing wargoal generation or actual wargoals
  31. - Now ai does nuke only cores and when it will actually lower NU
  32. - Germany should no longer have a crippled fighter production
  33. - Merged in Enhanced Peace Conference AI mod (for more historical ai peace behaviour), with a few modifications
  34. - AI will now avoid taking occupied land from its faction members in peace deals
  35. - Fixed a booboo in AI code that counted front size in a way that resulted in min units being one less than intended (sometimes leaving a hole in the front)
  36. - Historical France should no longer go early communism.
  37. - AI should no longer attack the swiss during historical period if france etc alive
  38. - Now ai will be less careful in some attacks :D (Previously it was SUPER careful)
  39. - Made unit controller more reluctant to leave empty front provinces
  40. - Tweaked template progression script to make it better at moving to medium tanks.
  41. - Tweaked down AI desire to make variants in stead of templates.
  42. - Tweaked AI template design script to improve modern armor designs.
  43. - Changed AI blocker for Germany's USSR war goal to only look for neighboring wars in home area
  44. - Fixed a bug in AI template switching and tweaked the balance of it a bit to match the correct functionality
  45. - Added tooltips for add_leader_trait and remove_leader_trait
  46. - Tweaked AI to be slightly less cautious against fortified enemies.
  47. - AI now able to pick all ideas players could (was restricted by allowed during play that was scripted for startup condition only)
  48. - More robust check for enemy capital area, fixing stuff like ITA abandoning ETH before they were defeated.
  49.  
  50. UI
  51. - Build cost of 0.1 or lower will no longer be shown in the tech window
  52. - Fixed some stats for ships showing navy stats instead of ship stats
  53. - Changed some highlights in navies and air overview to reflect if modifiers are good or bad
  54. - Moved French foci to display the 'mutually exclusive'-arrows.
  55. - Juggled some stuff around in the deafault mapmode tooltip.
  56. - Added attack modifiers to unit tooltip when multiple units in the same province are selected.
  57. - Added focus icon and national spirit icon for fourth international
  58. - Ship combat history list no longer cuts at bottom
  59. - Fixed texts out of boundaries issues in modding sub window
  60. - Fixed linebreaks issue in production entries for names
  61. - Fixed an issue with Czech letter ý not showing up in english version
  62. - Added more army icons, there are now 14 in total
  63. - Added ability to assign groups to orders on the theater item
  64. - Added collapsing deployment conveyors
  65. - Added changing order of deployment conveyors
  66. - Added visualization for stalled lines (icons and progress bar coloring) in the deployment interface
  67. - Focus progress bar now shows amount of saved days
  68. - Navy and army leaders have now better area for skill tooltip
  69. - Organizing airwing entry names no longer overlap
  70. - Improved the damaged building progress bar, should be clearer now
  71. - Replaced english flag with american in launcher for language selector
  72. - Added tooltip for max factory modifiers
  73. - Added tooltip explaining factory repair speed modifier
  74. - Changed how and when National Focus displays tooltips for cancel triggers and requirements
  75. - Added descriptive tooltip for resource gain efficiency modifiers
  76. - Now when unit is not advancing because of too low str/org, the shoutmark with tooltip explains why
  77. - Added better tooltip for Trotsky Focus. Proper effect shows up when Trotsky is back.
  78. - Fixed a truckload of spelin erors and tpyos
  79. - Lots of localization fix. Some minor, some embarrasing
  80. - Added 2nd level invasion alert after enemy has landed
  81. - Wargoal justification modifier for fascists now shows that it requires you to be at war with a major instead of just stating: "Fascist"
  82. - Updated tooltip to reflect that you can get Trotsky to return by picking the Purge
  83. - Added damage info tooltip to survivors in naval combat
  84. - Tooltips showing complex keyboard shortcuts now display correctly (like ctrl+h)
  85.  
  86. Database
  87. - Added portrait to Japanese general Naruhiko Higashikuni. Bumped skill 1 -> 3
  88. - Moved some units and buildings around.
  89. - Gotland is no longer considered a colony of Sweden. In the game...
  90. - Added German Claims on Poznan and Danzig in 39 start
  91. - Removed coastal from some inland provinces
  92. - Added some more Persian names
  93. - Removed Portugese cores in Africa
  94. - Added Sinkiang cores to 36 start
  95. - Removed building from Menguko in 39 start to avoid the wrath of the errordog
  96. - Returned Fehmarn to Germany, despite my Danish heart wanting to cling on to it forever!
  97. - Made new soviet province coastal and added naval base to avoid troops getting caught
  98. - Added new Cambodia state
  99. - Adjusted states in the Caucasus
  100. - Added Stalinabad as a new state
  101. - Added history files and cores for Cambodia
  102. - Added history files and cores for Vietnam
  103. - Added history files and cores for Laos
  104. - Added history files and cores for Malaysia
  105. - Added history files and cores for Indonesia
  106. - Added history files and cores for Azerbaijan
  107. - Added history files and cores for Georgia
  108. - Added history files and cores for Armenia
  109. - Added history files and cores for Ukraine
  110. - Slightly toned down Croatia's color
  111. - Fixed positioning of units in the province two east of Amsterdam
  112. - Added TUR communism leader Sefik Husnu portrait
  113. - Fixed urban terrain texture in the city of angels
  114. - Cut down some 3d trees around Hannover and planteed some new ones in finland. Also cut down lots of trees in various parts of the world, global warming here we come
  115. - Added armored division templates to commonwealth countries
  116. - Removed lake Volta from the map
  117. - Added portrait for leader of fascist Palestine
  118. - Fixed missing portraits for Georgia. Fixed Georgia generating arabian leaders
  119. - Fixed some state and city names
  120. - Changed date triggers in UK focus tree to look for threat levels and war instead
  121. - Made sure Soviet can always create factions even if ideology changed
  122.  
  123.  
  124. Modding
  125. - Added trigger: has_non_aggression_pact_with = <TAG>
  126. - Changed every_country random_country any_country all_country to include current country. -Added _other_ versions of all of the above. eg. any_other_country
  127. - Autogeneration of cores in home area now only adds core if no other country has core on the state
  128. - Added ROOT and PREV support for has_government
  129. - Fixed CTD when the players capital state did not contain any provinces
  130. - Fixed CTD when scripting victory points in a province that has no state
  131. - Diplomatic actions now use FROM instead of PREV scope to store stuff
  132. - is_ai trigger no longer unaware of human_ai console cheat
  133. - added new "ignore" ai strategy for when we want ai to ignore actions against someone (implemented as stopping justifications and sets neutral attitude).
  134. - Added console command to give nukes
  135. - Added add_equipment_to_stockpile effect.
  136. - Added is_researching_technology trigger.
  137.  
  138. Balance
  139. - Added anti-Daniel trigger to USA focus Issue Warbonds. Now available if at war with any sufficiently large nation
  140. - Added focus to access purge part of the Soviet focus tree if the player choses Trotsky
  141. - Rebalanced some armor values for tank varaiants that were inconsistent with how the rest were distributed. 36 light tank AA armor 20 -> 10. 41 light tank AA armor 35 -> 25. 36 medium tank artillery armor 35 -> 45
  142. - Lowered communist support 8 => 5 gained from revoking workers rights in 'Matignon Agreements' event
  143. - Now regain of convoy efficiency starts after 7 days instead of 3
  144. - Now regain base speed of convoy efficiency starts was lowered and has been changed to non-linear change
  145. - Moved Around Maginot before war with france focus so its easier to take for AI when needed
  146. - Subs no longer detect other subs leading to wierd infinite battles
  147. - Reduced naval ranges across the board
  148. - Balanced most ship's stats
  149. - Fixed a bad bug with org impact on ship hit chance making it over all much too small (rebalanced base chance a bit to compensate)
  150. - Evasion stat on ships now no longer makes such a drastic impact on hit chance (now capped and multiplicative)
  151. - Ships with torpedoes AND guns will now try to close to torp range vs capital ships
  152. - Added stacking penalty to hit chance for multiple ships targeting same target in naval combat
  153. - Made ships spread targeting a bit more rather than focusing fire
  154. - Fixed situation where ships would switch targets so often that they didnt bother closing range
  155. - Dispersed industry now gains 5% higher starting efficiency for new production lines per level
  156. - Lowered participation score from casulaties in war
  157. - Submarines are now much better at detecting surface ships
  158. - Submarines now worse at detecting other submarines
  159. - Increased xp cost of land upgrades a bit (+5 base)
  160. - Armor gun soft attack upgrade on variants now goes up to +15% rather than +50%
  161. - Speed upgrade now stronger (max 20% rather than 10%)
  162. - Fleets in combat in naval regions now also count towards supremacy so that you can't sacrifice some ships so easily and rush across
  163. - SPART now much more costly (almost 2x)
  164. - Increased mechanized infantry supply use by 30% and increased cost to be in line with MARM (+20%)
  165. - Signal companies now give more effect on planning speed and cost less
  166. - Reduced Hitler's PP bonus from +50% to +25%
  167. - Battleship lvl 1 no longer have too high surface detection
  168.  
  169. Bugfix
  170. - Prevented Zombie Amelia from returning from the dead to fly around the globe and other related weirdness
  171. - Faceless leaders should no longer be a thing in HOI4. Forwarded idea to Stellaris
  172. - Fixed a bug that required London to be held by France for 'Fall of London' event to fire
  173. - Moved all houses in Los Angeles to the province next door. Moved urban terrain modifier to reflect this
  174. - Blocked 'Communists Influence Foreign Policy' event from adding popularity with nations you are at war with. Added communist popularity to option for the event
  175. - Germany no longer demands Slovenia while at war with Yugoslavia
  176. - Game no longer suggests R'lyeh won't give you a building permit. Building tooltip no longer refers to water as "foreign territory"
  177. - Fixed an issue with how saved event targets works with tooltips
  178. - Fixed a bug where would lose all thirst for vengance during a civil war. Romania now retains revenge ideas
  179. - Fixed 2 supply areas having the same state in Brazil
  180. - Fixed a bug where Soviet focus 'Southern Thrust' would only work for Afghanistan if Persia owned the states
  181. - Fixed a bug where UK would hand out land they didn't own in return for some old boats
  182. - Stopped dead Roosevelt from dying again, and pulling the current president into the grave with him. What is dead may never die!
  183. - Stopped zombie Chamberlain from coming back to sign Churchill's resignation papers
  184. - Japan now keeps its promise to not kill Siam. Added check for NAP to 'Pressure Siam' focus for Japan
  185. - Added special case for Anschluss when Austria has a civil war
  186. - Fixed an issue where German AI would get stuck on demand sudetenland. Changed reward from the focus if another nation has taken sudetenland
  187. - Fixed a bug where Germany would hand out territory and not care about ownership during the Vienna Award
  188. - Blocked warlords from joining Chinese front if at war or in a faction
  189. - Autogeneration of cores in home area now only adds core if no other country has core on the state.
  190. - National Foci now looks for control of state before building in it
  191. - Being a puppet now quenches Japans thirst for war. Blocked war foci
  192. - National Foci are now blocked by default when a country has capitulated. Added "available_if_capitulated = yes" to disable
  193. - Added trigger to look for control of state before loading units from China Unite event
  194. - Added province for Eastern Chukota. Added to eastern Siberia
  195. - Added check for different ideology for a bunch of foci leading to war
  196. - Made sure it is not allowed to give control over a state to someone who is not an enemy of the owner
  197. - Now on game sturt up puppet airbases are accessable for master
  198. - Now submarines target only non empty routes
  199. - Fixed efficiency interpolation, now it can regain to 100%
  200. - Now Convoy efficiency will also cap to actual amount of convoys performing
  201. - Now for supply calculation is used naval cap instead of supported cap
  202. - Now the unit with strategic redeployment will cancel movement towards enemy territory
  203. - Fixed the bug when naval base capacity was not updated on loading the game
  204. - Fixed the bug when sunk ships was removed from combat
  205. - Fixed the bug when after peace conference pause was not properly updated on clients in multiplayer
  206. - Now resistance drop will be properly shown when it is bellow the resistance cap
  207. - Fixed not maching estimation number on the production entry and the tooltip on the production screen
  208. - Resistance modifier in the army overview is now shown as positive value
  209. - Fixed the bug when supply system was not properly initialized on start (fixed SOV supply alert on new game)
  210. - Fixed the bug when game could froze in the production screen for a long time
  211. - Fixed the bug when player could trade with infinite amount of factories
  212. - Now division performing support attack can't have planning bonus gain
  213. - Fixed the bug when player could remove guarantee preformed by other country
  214. - Fixed the bug when countries was not surrendering while being fully occupied
  215. - Glorious return of navy delete button
  216. - Now if user disconnected from steam cloud save button will notify about that
  217. - Fixed issue when save game status was not updated for achievements after selecting bookmarks
  218. - Now while peace conference after capitulation winners can annex all of the territory of surrendered nations instead of only controlled by winner and lost nation
  219. - Fixed the bug when sometimes military and naval factories were redistributed incorrectly
  220. - Now air combat kills counts towards killer statistics
  221. - Added tooltip over red striped zones in the deployment map mode
  222. - Added air superiority as requirement for port strike
  223. - Now planes put on port strike will not add up to air superiority in the region
  224. - Now port strikes demands less than 30% of enemy superiority (instead of heaving more than 70% of our)
  225. - Now adjuster values given from leader traits apply in land combats
  226. - Now resistance doesn't apply in states occupied by revolter during civil war
  227. - USA intervenes in inter american war event now adds USA to the war instead of starting a separate war
  228. - Com China can now move it's capital if it own Beijing OR Nanjing, not both
  229. - Fixed Fourth International news event not showing for the player
  230. - Fixed script error that required London to be held by France for 'Fall of London' event to fire
  231. - Party popularity boosts correctly stack now when several countries boost the same ideology of target country
  232. - Fixed rebasing of planes to puppet airbase on game start
  233. - Ship types are not duplicated in navy statistics anymore
  234. - Fixed issue where min convoy efficiency was not applied (plus smooth efficiency change showing)
  235. - Changed tooltip for Compassionate gentleman to reflect what he actually does
  236. - Fixed a case where too large defender fleets destroyers would guard capitals rather than convoys in a convoy assault
  237. - Guarantees can no longer be used to call in nations to war if you have no defensive war
  238. - Nuke count can no longer go so big it becomes negative (max 999 nukes)
  239. - Added fallback surrender target based on war leaders if you somehow end up needing to surrender to someone without warscore. should stop infinite wars that could happen in soem wierd situations
  240.  
  241. Stability & Performance
  242. - Fixed CTD for active naval missions.
  243. - Fixed CTD when moving navies.
  244. - Fixed CTD upon resign when running the game at high speed.
  245. - Fixed CTD in AI when Handling Navies.
  246. - Fixed CTD when validating if a province can be nuked or not.
  247. - Fixed CTD when merging navies.
  248. - Fixed CTD in the description of Remove Ideas Effect.
  249. - Fixed few CTD's occurred during peace conference
  250. - Optimized lategame AI handling of garrisons
  251. - Strategic air view open no longer drops the performance to 1FPS at the late game. Now it takes almost no CPU!
  252. - Fixed CTD when a nation would surrender to capital owner who might not be at war