- - Weapons balanced (No more Overpowered dagger/Knife)
- - Enemies now become tougher as you progress requiring you to obtain a better weapon.
- - Enemies wearing an helmet can no longer be killed with 1 hit to the head.
- - You now look the correct direction when entering and leaving buildings.
- - Signs now added to use in conjuction with map to help navigate the game world.
- - Triggers re-adjusted to stop enemies visibly spawning.
- - Black squares no longer appear when hitting building floors and rocks.
- - Occasional bug when you opened a gate but got stuck by an invisible wall now fixed.
- - Floating objects fixed.
- - Minor enviroment Re-texturing/tweaks